
More Sushi!
More Sushi! is a short incremental game about running a conveyor belt sushi restaurant. Serve customers, buy upgrades, hire helpers, and unlock new sushi! Pay off the owner's debt, then turn used plates into stars to buy permanent upgrades.
Key features
- Satisfying incremental gameplay
- Prestige to replay and progress quicker
- Lots of sushi and upgrades to unlock
- Short and relaxing experience
- Chill lo-fi soundtrack by Takeo Suzuki
Demo Content
- The demo shows the beginning of the game. It takes about 45 minutes to see all of the demo content.
- The prestige system is also a part of the demo, but it is limited to only 5 prestige upgrades.
EXTRA
Updated | 8 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (18 total ratings) |
Author | pixelqube |
Genre | Simulation |
Made with | Aseprite, Godot, Audacity |
Tags | Casual, Clicker, Cooking, Cute, Idle, Incremental, Pixel Art, Point & Click, Relaxing, sushi |
Average session | About a half-hour |
Inputs | Mouse |
Accessibility | One button |
Links | Steam |
Development log
- More Sushi! Available October 24th!9 days ago
- Patch 2 - Balance47 days ago
- Patch 149 days ago
Comments
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very cute game, had a great time!
thanks!
game seems to be broken for me, it plays the door-shutting animation and displays a loading circle in the corner for a second, then the loading circle disappears and nothing happens
shortly after i get a popup from firefox saying this tab is slowing down firefox
you can try the dedicated site for the game: https://pixelquber.github.io/More-Sushi-Demo-Galaxy.click/
oh that worked immediately! tysm
This was fun! I love the cute artwork and animation. Got it on my Steam wishlist!
thank you!
..............I love it!
I'm glad you liked it!
your formula for determining the chance of a specific food dropping creates a bit of a balance issue where upgrading a food can make your profits drop. If you have two foods, and one is less than 41% the price of the other, increasing the price of the lower one will cause your profits to drop, since the chance of the worse item also increases. It's not much of an issue, since the change is so miniscule, but it's interesting mathematically.
I love it, Good job!!
I love the artstyle
Gameplay and Critique ;)
game just freezes after the doors close
yeah I'm not sure why that is happening. it might be a problem with godot. you can try the dedicated site for the game: https://pixelquber.github.io/More-Sushi-Demo-Galaxy.click/
that works
I had a great time playing the demo. I love the art style and the loop was fun. Really excited for the full release!
I'm glad you enjoyed it!
Holy moly, that lucky cat needs some serious assistance. Max level cat can't even keep up with halfway through the customer upgrades, so it being an "auto clicker" ends up feeling like a waste of money.
yeah I'm going to make it more useful
Nice game :) I like the graphics, simple but fun
And I must say that, those sushis are damn expensive :D
5 stars. Good luck with getting the wishlists ;)
thank you!
One sad thing is that after the new release all my progress got lost. I know it's not a huge game ofc, can be played in one go but kinda annoying. Long story short, I know that when you upload something from Unity to Itch there is the storage path messed up. I had the same problem and wrote a devlog here: https://i-am-happy-to-see-you.itch.io/mathemando/devlog/928843/mess-up-fixed . Inspired by this article I guess: https://ddmeow.net/en/game-dev/save-persistent-itch-io/
It's not something you have to fix but if you ever have larger progress that would definitely be needed
Also, it might be even worse on Safari (where I am at now). Safari seems to randomly kill the stored data sometimes and while the fix I mentioned works for Firefox and other browsers for Safari it is.. quite random
Ofc dunno if that it the issue you have or now, just that my progress go reset
That's weird. I tested updating the game and my save file was the same. Is it possible you maybe deleted your cookies? I used Godot to make the game and it stores save data in the web browser's cookies.
No, I did not remove cookies. I don't know how exactly Godot handles saving, I know that there was an issue with Unity – the one I described. And I know there is a separate issue with Safari :D So maybe just bad luck for me haha